The Outer Worlds 2 is highly responsive to player actions and doesn't hesitate to make you feel a bit of embarrassment. In my review, I highlighted the game's deep level of interactivity, where choices made early on influence later events, and crewmates frequently comment on my unusual behaviors, like leaping from heights instead of using stairs.
Curious to test the game's limits, a player decided to walk around stripped naked, and the game indeed responds with remarks from several characters about your lack of clothing.
As noted by Reddit user Glorf_Warlock, many early-game NPCs acknowledge your state of undress. Characters such as Niles, de Vries, and Kaur have specific dialogue addressing this scenario. When tested personally, Niles appeared quite flustered greeting me in just underwear, and de Vries expressed clear displeasure while briefing me in my briefs.
In contrast, attempts to repeat this in the late game resulted in no comments about nudity. Possibly, the characters have grown weary of distractions and remain focused on the missions at that stage.
Since there are many NPCs available for interaction early in the game, it's likely more characters respond to such unusual player behavior, enhancing immersion through these personalized touches.
"Niles was pretty flustered to greet me when I was in nothing but my underwear - and de Vries was not happy to have to debrief me in my briefs."
This responsiveness shows The Outer Worlds 2’s commitment to engaging player experiences by acknowledging even quirky choices.
Author's summary: The Outer Worlds 2 cleverly reacts to players' antics, including walking around naked, with specific NPC remarks that enrich immersion and player engagement.